They're holding hands, isn't that cute? |
In the mean time, I was looking for games that can be played Cooperatively, and could account for a slower player. I was searching on Steam, and online sources(at the moment, we're only gaming on PC's), and eventually found Divinity. Now, I ran through a check list in my head. Turn based combat. Fantastic, this means that when combat happens, she can take her time, and think about what she wants to do without getting flustered about time constraints. Extensive Roleplaying elements. This was a boon as well. We've both played our share of tabletop games like D&D, Pathfinder, WoD, etc. Roleplaying is fun, and something we both value in a game. Reactive game environment. Now, this is just plain cool. I even used it as a selling point to get her to want to play it. Basically, there's 4 elements of magic, and they all interact with each other. Pools of poison are combustible, so a fireball can turn into an explosion. Water conducts electricity, so zapping a guy standing in water zaps everyone standing in the water. pretty fun. And lastly, we are two distinct characters, that are independent of each other.
Zombie toll trolls are a thing. |
When creating characters, it's on one screen |
The last thing I thought meriting mention was the way dialogue worked. In most conversations, the person initiating the dialogue gets control, but any time there's a "big decision" that can have effects on the game, it corrals both players into the dialogue. Each player chooses what they like. If both players agree on one option, the dialogue proceeds. If not, the characters in the game argue with each other, and an in-game version of Rock-Paper-Scissors occurs. winner is deemed more dominant, and gets to choose. I fell it's a pretty cool system, because it lets you truly role play. When Amnry and I play, we oddly match up in allot of our dialogues. but now and again, we butt heads(An allegory for our relationship, I'm sure). We duke it out over RPS, and winner gets to choose.
All in all, this game is pretty fun, both for myself, the avid gamer, and for my fiance, the not-so-pro. I find myself sometimes fighting the urge to micromanage her, but it really isn't so great, as I have 3 controlled characters to her 1. Further, there are many times she even asks me what she should do. I can easily shrug, and tell her to do what she would like, and because of all the elemental interactions, there's allot that can happen as a result. It really gives her the autonomy of playing, rather than watching, and and experience I've been finding both of us crave at the end of our respective work days.
Overall, I'd give this game a 9 out of 10, for the fun it provides, and the great Co-op features.
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